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Steam real boxing
Steam real boxing







Steam real boxing upgrade#

However, you also gain upgrade fights when you win fights, which lets you buff up your fighter without ever doing any extensive training. Your skill is directly linked to various stats, such as stamina, and you need to train to increase them, in order to get more advantages in fights. You're not even limited to one control scheme or the other, as you can literally switch on the fly, following up a button press with a touch screen swipe, should you feel like it. "The game can be controlled using the touch screen or the more conventional analog sticks/buttons. But the real meat of the game lies in the short but surprisingly compelling single player career mode, which sees you fighting through the ranks with a boxer you made using some limited customization tools you get at the beginning. The single player modes include a quick fight mode, a training mode, and a career mode there is also an online multiplayer mode, to square off against other players and see where you stand. Think of it, instead, like a beginner’s version of the former instead of the latter, and you’ll get the picture. But don’t expect it to be something like Punch-Out either. It lacks all of the official licenses and likenesses that EA Sports’ massive backing would net it, and it certainly isn’t as deep or technical. It’s not the best game on the market, and certainly not the best boxing simulation around, but what it is is a load of fun, and something that is really good at what it does.ĭon’t expect Real Boxing to be the next Fight Night or anything. I got instead a title that’s surprisingly satisfying and technical, and overall a darn good fit for the PlayStation Vita. I went into it expecting at best a shallow, mediocre game that wouldn’t hold my attention for long. Take the case of Real Boxing, for example.

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You know, a pre-conceived notion can be a powerful thing.







Steam real boxing